Willow is a great TV buddy. And an excellent cat in general. Just look at that face.
Not with a bang, but a whimper: The Stand collapses
Stephen King, and all of us, keep coming back to The Stand trying to get it right. First published in 1978, The Stand has been re-issued with an additional 500 or so pages in 1990, adapted as a miniseries in the early 90s, a comic series by Marvel from 2008 to 2012, and yet another miniseries this year courtesy of CBS All Access. Despite a solid start, the latest attempt at getting The Stand right falls apart and fails to do justice to the source material.
Adapting books to television or movies is hard. Even your average novel that only weighs in at 300 pages or so contains more than you can cram into a movie, and is either too much or too little to do well over the course of a series. Game of Thrones loosely adapted one book per season for HBO, and still shed characters and events, combined book characters into a single person to keep things simpler, and so forth.
The Stand tried to do too much in too little time, and even tried to introduce a new ending that was as unsatisfying as it was unnecessary. (If you haven’t watched the show and plan to, beware there are spoilers ahead.) Continue reading “Not with a bang, but a whimper: The Stand collapses”
Shpongle: Live in London
Late to the party is better than never to the party. Shpongle has been around for ages, but first crossed my radar a few months ago.
[youtube https://youtu.be/ZYowY7tvBbY]
Decided to see if anything good was on YouTube while I was having some Caturday recliner time with the kitties. Turns out there’s a great video of a set the band did in London in 2013 at the Troxy, on Halloween. Not sure if all their shows are quite this elaborate with costumes and such, or if it was a Halloween thing, but damn. This is one high production quality event.
Um. The music is also pretty damn good. If you did mostly instrumental prog/psychedelic rock, this is definitely something you should check out. Makes great background music but also rewards paying attention and letting the music just wash over you.
Sir Wobbles, the glorious
Praxis: Warszawa
One of Bill Laswell’s many, many, many projects, Praxis is an experimental rock band that has featured a rotating cast of players. This iteration features Laswell on bass, Bryan Mantia (“Brain”) on drums, Buckethead on guitar, and Mix Master Mike and DJ Disk on samples & turntables. Continue reading “Praxis: Warszawa”
Thoughts on Doom: Eternal
Doom: Eternal is a pretty good name for a franchise that keeps getting ported, updated, and rebooted more than 25 years after it first launched. Though I don’t do much gaming these days, the siren song of Doom was just too much for me and I caved and bought a PS4 and a copy of Doom: Eternal a few weeks ago and have been playing it off and on for about a week. Here’s one old guy’s take on the reboot so far, after completing several levels and maybe 15 hours of gameplay.
What makes a good game?
I play Doom for one reason, and one reason only: I want to power through levels and blow things up. Preferably really scary looking demons that go boom in interesting ways and that pose a challenge without making me repeat levels dozens of times to get past a boss or whatever, and without being more frustrating than my life in general. The point is to relax and blow off some steam.
At no point in my life have I been a super-serious gamer. Even in my 20s and 30s, I was a casual gamer looking to unwind for a few hours and then set the game aside until I had some spare time. Games that require a lot of commitment aren’t what I’m looking for, really. Preferably a game would have a high replayability factor, too. Something that is as much fun to pick up for the 20th time as the first.
The original Doom and sequels pass this test. I have picked them up and played them time and again on various platforms (the iOS port was really not a great experience), and especially love just putting my Doom Guy in God mode and mowing down monsters left and right for an hour or two here and there.
Quake III Arena is my all-time favorite. It’s simple, fast paced, was easy for me to pick up the controls and strategy, and rewards replays. I could play against bots on “The Longest Yard” and the other Tier 6 maps all day long and enjoy it.
Controls and power-ups
The number of controls you have to remember in Eternal is a bit silly. I’m used to having to memorize the movement controls, switching weapons, firing (of course) and a bit more. This one adds all kinds of fiddly power-ups and gee-gaws to weapons that you have to toggle between and a whole experience and leveling-up process that’s just more like work than fun. My expectation is by the time the character is sufficiently powered up to be fun, the game will be pretty close to finished.
Ugh, jumping
Q3 notwithstanding, I actually hate games that require a lot of jumping. Platformers that have a lot of intricate jumping from this precarious bit to that precarious bit are tedious. Eternal is particularly bad about this because in some cases it’s really not clear even where you’re supposed to be jumping. After playing through a few of these it’s become more obvious but initially it was really frustrating and not fun.
It’s also really changed the nature of Doom to be more like other games, and it feels a bit generic. I mean, the stadard monsters are all represented, but it feels like they’ve been slotted into a pretty standard template that could be just about any game.
Graphics and story
It’s pretty, I’ll give the game team that much. The graphics in the game are really good. Contrary to the gaming industry’s belief, though, I’m not actually clamoring for more pixels and polygons. I was perfectly happy with the state of the art graphics for Q3, and if the industry had never evolved any further I wouldn’t have really cared. The old Doom games are perfectly fun even with the old creaky 90s bitmaps.
They do rely a bit heavily on repeated animations of glory kills or whatever. Fun the first time. Hilarious the first time my fiance watched me playing, but they get a bit repetitive and tedious after a few hours.
The storyline is … confusing and not interesting. Why do games even need a storyline? I may be in the minority here, or maybe the game industry just isn’t listening, but the fewer cutscenes and attempts to impose a narrative on a game the better. Really, if I want a story I’ll read a book or comic, or listen to a podcast or watch a show or movie. Something something Hell Priests just feels like a third-rate death metal band premise.
Overall, I’m having an OK time playing Doom: Eternal and don’t regret the purchase. But I’ll probably end up having more fun playing older titles on the PS4 than this reboot. If anybody from Id or Bethesda are reading this, what I’d really love is an open world Doom that has high replayability (think early Grand Theft Auto titles without all the fussy missions) and simpler controls. No need to update the graphics engine or impose a storyline. Just Doom Guy and endless demons to mulch with the chainsaw.
Remembering my father
Ronald C. Brockmeier, my father, passed away on January 21, 2020 in Dorchester, Wisconsin. He was 79, and had spent about two and a half years suffering from vascular dementia and memory loss. He was preceded by his wife, Tina, who passed in July 2019.
It’s hard to write anything short of a novel about my father’s passing. How do you compress a life into a few paragraphs or pages? He was many things, and “easy to describe” wasn’t one of them. Continue reading “Remembering my father”
A little Robyn Hitchcock
Went to see Robyn Hitchcock Thursday night at The Arts Center in Carrboro. This was a solo acoustic show, joined for a few songs by Emma Swift. Before the show Emma was working the merch table and we bought a few t-shirts, she asked if we had any requests.
My brain sort of short-circuited because it’s super hard for me to single out one or two songs by Robyn as favorites. I finally asked for “A Skull, a Suitcase, and a Long Red Bottle of Wine,” since it is one of my favorites and I know he doesn’t do it live very often. (Though I’ve gotten to see him do it live three times now, so.) Was super-pleased he did play it towards the end of the set.
Here it is from his show at Rough Trade in NYC, back in 2017 when he did the entirety of Black Snake Diamond Role with Yo La Tengo.
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If you prefer electric, here’s Robyn & the Sadies doing a cover of Pink Floyd’s “Astronomy Domine” and “Lucifer Sam.”
[youtube https://youtu.be/aHweEQNtZfc]
Have a great Saturday!
Nicky Skopelitis & Raoul Björkenheim: Revelator
Bill Laswell has been a busy fellow lately, pushing out a lot of stuff on his label (I guess?) to Bandcamp that’s been out for years or even decades but no longer in print. I’m really enjoying Revelator, a collaboration with Nicky Skopelitis and Raoul Björkenheim. I’d never heard of Raoul before, but I’ve picked up a couple of things by Skopelitis over the years and really enjoy his work.
[bandcamp width=100% height=120 album=3161926210 size=large bgcol=ffffff linkcol=0687f5 tracklist=false artwork=small]
This one is from 1998, but sounds like it could have been recorded yesterday. Some really lovely guitar work on this one, it flows really nicely. If you enjoy instrumental multi-genre jams, I would recommend checking this one out. It works as background music, but also rewards close listening.
The Checkmates: Do the Walk
Once upon a time I thought I knew a lot about “oldies” music, but the more I delve into things the more I find that I’ve just barely scraped the surface. The good news about that is that there’s just so much good stuff out there to be discovered, like this cut by The Checkmates, Ltd.
[youtube https://youtu.be/TlL9pcn9caM]
Clocks in at just a bit more than two minutes, give it a listen or two and you’ll find yourself humming it later in the day. Released in 1966 on Capitol Records, B-side “Glad for You” which has a great chorus but sounds a bit underdeveloped.